![]() Boss Rush: It's rather common to fight two bosses back to back, even three if team leaders are considered. ![]() Boss Bonanza: Seeks, Darkness Seven, NO LOSER, Baldy's and DARTS in Tokyo Xtreme Racer 3 are this, as all members are considered to be on boss-level.They're considered the strongest racers in all of Japan by that point, mind you, making it well-earned. Battle Aura: Tokyo's Red Devil and Jintei, Nagoya's Flame Dragon, J and D3, and Osaka's God's Estuary have these in Tokyo Xtreme Racer 3. ![]() Badass Driver: Almost everyone is this, to varying degrees.Some rivals will, instead, take the wrong turn at a split in the road, forcing the race into a draw. Artificial Stupidity: Your Autopilot, on the other hand, isn't the smartest cookie around, as it has a bad tendency to swerve around without reason, sometimes right into an exit ramp from the Expressway, bringing the night to an early end.In the most egregious cases, they will brake check note brake suddenly in front of you, or just cause the brake lights to flash to indulge you to brake whilst they speed off and bump into you from behind and from the sides. They will try to defend the fastest line and use your slipstream to pass you, and some will straight-up try to block your line. Artificial Brilliance: The AI opponents are surprisingly varied in their behaviour, if not downright shrewd in some cases, especially for a twenty-year old series.In 3, defeating every rival team and boss without achieving 100% Completion will cause an alternative ending to play upon defeating all three area bosses, encouraging the player to continue until every opponent on the Japanese expressways is defeated.And the Adventure Continues: In the first three games upon beating the True Final Boss, it's implied that there's still other drivers out there that will eventually beat you sooner or later and take your title as the fastest driver in the expressway.The Cupid Arrows tend to usually represent this trope across the franchise. Amazon Brigade: There's atleast one in every game, with varying amounts of members.Played With in the Drift games, where most of the head-to-head battles do take place at night, but time attack challenges, gymkhana events, and a couple of duels take place during the day.Technically, all three happen at night, right between sunset and sunrise. Import Tuner Challenge pushes the trope to its' absolute limit, as it splits days in three distinct sections: Noon, Midnight, and Daybreak.What makes this a bit ludicruous is that some Wanderers' appearances are tied to said clock, but there's literally no difference between 6PM and 6AM. Always Night: In the Expressway-based games, it will be night no matter the hour of the In-Universe Game Clock.Subverted by God Shift Bunta, whom people think of as a racing deity.Special mentions go to Tokyo Xtreme Racer 3's God's Estuary, whose street name in Japanese is straight-up Kami, and God's Favourite in the Drift series. A God Am I: Overall Downplayed by a few of the stronger drivers who think of themselves too highly.The Tokyo Xtreme Racer series contains examples of the following: Shutokou Battle Xtreme (Android & iOS, Japan-only).Import Tuner Challenge (Xbox 360, known as Shutokou Battle X in Japan).Street Supremacy (PSP, known as Shutokou Battle: Edge of Control in Japan).Tokyo Xtreme Racer: Drift 2 (PlayStation 2, also part of Kaido Battle).Tokyo Xtreme Racer: Drift (PlayStation 2, part of spinoff series Kaido Battle).Tokyo Xtreme Racer Zero (PlayStation 2).Shutokou Battle R (PlayStation, Japan-only).Shutokou Battle '97 (Saturn, Japan-only).Tokyo Highway Battle (PlayStation, known as Shutokou Battle: Drift King in Japan).Highway 2000 (Saturn, known as Wangan Dead Heat in Japan).Drift King Shutokou Battle 2 (Super Famicom, Japan-only).Drift King Shutokou Battle '94 (Super Famicom, Japan-only).List of the games in the series (note that localized releases are listed by their English titles): The main feature of the game is its free roaming environment (not introduced until the first Dreamcast game) and the "SP" system, in which both your car and the opponent's car have life bars that go down when either car is ahead or hits a wall/civilian traffic. (Genki also developed the first Wangan Midnight arcade game, its console ports, and also a stand-alone game for the PlayStation 3.) It got more notice when the Sega Dreamcast versions came stateside. ![]() A series of racing games by Genki, known also in Japan as Shutokou Battle and dating to the SNES days, although few of the earlier games made it to the United States. ![]()
0 Comments
Leave a Reply. |